Search Issue Tracker
Fixed
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0a6
Votes
0
Found in
6000.0.55f1
6000.1.16f1
6000.2.0b13
6000.3.0a2
Issue ID
UUM-111531
Regression
No
Non-localized labels "ParticleFlipbookBlending" and "SoftParticles" appear in the UI
Steps to reproduce:
- Create a project (Universal 2D)
- Set Unity theme to "Light"
- Go to the "Project" window
- Click "Create" -> Shader Graph -> Blank Shader Graph
- Verify that it is created
- Select it, double-click it, and verify that the "New Shader Graph" window opens
- Go to the shader graph window
- Right-click -> Create Node
- Verify that the "Create Node" window opens
- Expand the "VFX" item in the "Create Node" window
- Expand the "Particles" item listed under the "VFX"
- Scroll to the bottom
- Observe the last two items
Actual results: "ParticleFlipbookBlending" and "SoftParticles" are presented not in human language
Expected results: It should be "Particle Flipbook Blending" and "Soft Particles"
Reproducible with versions: 17.3.0(6000.3.0a2)
Not reproducible with versions: 17.0.4(6000.0.53f1), 17.1.0(6000.1.11f1), 17.2.0(6000.2.0b10), 17.3.0(6000.3.0a1)
Can’t test with versions: -
Tested on (OS): M1 Max - Sequoia 15.5
Comments: The same issue is with SpeedTree items. ** A screenshot is added in the "Attachments" section.
h3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment