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Editor hangs on "Application.Shutdown.CleanupMono" when exiting it and u...
How to reproduce:1. Open the “Editor_SubScene_Exit_Freeze“ project2. Open the “SampleScene”3. Enable the “SubScene” in the Hierarchy... Read more
[Android] [GameActivity] Text Input breaks when using soft keyboard
Reproduction steps:1. Open the attached Project “BugRepro” 2. Don't forget to switch to GameActivity3. Build and Run to an Android d... Read more
[VFX Graph] Branch node does not accept texture input
How to reproduce: In VFX Graph, create texture operator Create branch operator Attempt to plug texture to branch 'True' slot Expecte... Read more
[VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batc...
How to reproduce: Create a new VFX (reproduced in URP and HDRP) Select it in Project Browser In opened Asset Inspector change Instan... Read more
[URP] Alpha Threshold of 1 makes material transparent when using MSAA
Repro Steps Open an attached project “AlphaClippingBug.zip”Open “AlphaThresholdBug” sceneSelect “Material” in the Project located un... Read more
[HDRP] Decal additive normal blending doesn't work on shadergraph materials
Steps to reproduce: Download and open the scene in the attached project Look at the rendering of the game view Enable/disable "Addit... Read more
The sprite leaves artifacts on the other overlapping sprites when adding...
How to reproduce:1. Open the user-attached project “2DShadow_Bugs”2. Open the “Anim_CompositeShadowCaster” scene3. Observe the “left... Read more
.editorconfig files are ignored when a Roslyn analyzer is running throug...
Reproduction steps:1. Open the "IN-42066.zip" project2. Observe the Console Expected result: RCS1213 is thrown only onceActual resul... Read more
Save process is triggered every time when prefab property values are cha...
Reproduction steps:1. Open the attached project “SaveProperty”2. Open Project Settings (Edit > Project Settings)3. In the Project... Read more
Colors of GameObject are changed and the background color is green when ...
How to reproduce:1. Open the user’s attached “DynamicResolutionTest.zip” project2. Enter Play Mode3. Observe the Game view Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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