Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.0.53f1
6000.1.11f1
6000.2.0b10
6000.3.0a2
6000.4.0a1
Issue ID
UUM-111559
Regression
No
Blank, Light-Themed "Create Node" window becomes visible on the next project open
Steps to reproduce:
- Create a project (Universal 2D)
- Set Unity theme to "Light"
- Go to the "Project" window
- Click "Create" -> Shader Graph -> Blank Shader Graph
- Verify that it is created
- Select it, double-click it, and verify that the "New Shader Graph" window opens
- Go to the shader graph window
- Right-click -> Create Node
- Verify that the "Create Window" window opens
- Close the project
- Open the project again
Actual results: Blank, Light-Themed "Create Node" window becomes visible on the next project open
Expected results: No window
Reproducible with versions: 17.0.4(6000.0.53f1), 17.1.0(6000.1.11f1), 17.2.0(6000.2.0b10), 17.3.0(6000.3.0a2)
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): M1 Max - Sequoia 15.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment