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[Linux][IL2CPP] Dedicated server crashes when calling Socket.Send
Reproduction steps:1. Open the attached “BugRepro” project2. Click File > Build Settings3. Select the Dedicated Server platform4.... Read more
Console throws warnings and a MissingReferenceException error for XR pac...
Reproduction steps:1. Open the attached project “bug-xr-packages.zip“2. Look at the Console Expected result: There are no warnings o... Read more
Static constructor in a struct returns false when running tests with IL2CPP
How to reproduce:1. Open the user-attached project “StructStaticConstructorBug”2. Open the Test Runner by clicking Window → General ... Read more
URP Sample Buffer Image Tile is moved when the Offset Value is changed
Reproduction steps:1. Open the attached project “SampleProject“2. Open the ‘Assets/Scenes/SampleScene.unity' scene3. Select ‘Assets/... Read more
Editor crashes on `anonymous namespace'::ScheduleManagedJobParallelFor_I...
How to reproduce:1. Open “entities_repro.zip“2. Open “SampleScene“3. Enter Play Mode and wait for 5 minutes Expected result: Editor ... Read more
GameObjects are shaded differently when Camera's Anti-aliasing is set to...
How to reproduce:1. Open the “TAATest.zip“ project2. Open the “SampleScene“3. Observe the Game view Expected result: Both “Terrain“ ... Read more
[URP][Not APV] Per vertex probe sampling doesn't work on ShaderGraphs
reported here [https://forum.unity.com/threads/adaptive-probe-volumes-apvs-experimental-release-for-hdrp-in-2021-2.1238824/page-11#p... Read more
[URP] Exceeding the platform's supported light limit gives shadow distor...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open the scene "SampleScene" 3) Go to Build Settings, and swit... Read more
ScrollToItem should work on the same frame the layout size is updated
Slack thread here When using Listviews, calling ScrollToItem(-1) does not follow to the end of the window when the list is ever expa... Read more
Property drawer and its localized values default to collapsed
Property drawer and its localized values default to collapsed which is tedious to expandevery time you use a new string. Can we save... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used