Search Issue Tracker
Fixed
Fixed in 6000.0.61f1, 6000.2.9f1, 6000.3.0b7, 6000.4.0a1
Votes
0
Found in
6000.0.52f1
6000.1.9f1
6000.2.0b7
6000.3.0a1
6000.4.0a1
Issue ID
UUM-110292
Regression
No
"Cameras" menu window size is broken when "Control the selected camera in first person." is selected
Reproduction steps:
1. Create a new blank 3D project
2. In the Scene view, in the tool overlay at the bottom left, press the "Cameras" button
3. Drag the opened window to the Scene view overlay at the top
4. In the Scene view overlay at the top, press the "Cameras" button and select "Control the selected camera in first person."
5. Press anywhere else in the Editor and then press on the "Cameras" button in the top Scene view overlay again
6. Observe the opened "Cameras" window
Expected result: Size of the window is not broken
Actual result: Size of the window is broken
Reproducible with: 6000.0.52f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1
Couldn’t test with: 2021.3.53f1, 2022.3.64f1 - “Overlay Menu“ selection is not present in the Scene tool overlay
Reproducible on: macOS Sequoia 15.5 (M3 Pro), Windows 10 (22H2)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment