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IME input does not work with Input System when using Chinese (Simplified...
How to reproduce: 1. Download and open the attached "My project (61)" project 2. Change your keyboard input type to Chinese (Simpl... Read more
Visual Effects Overlay Menu additional item description and blue selecti...
How to reproduce: 1. Open the attached project 2. In Scene "SampleScene", in Hierarchy select "GameObject" 3. In Scene View obser... Read more
[Android] [IOS] AudioSettings.OnAudioConfigurationChanged is not called ...
Reproduction steps: 1. Open the attached project "ReproProj" with Android/IOS Platform 2. Open the “/Assets/Scenes/SampleScene.uni... Read more
[UI Builder] Rendering artifacts when resizing UI Builder Inspector window
How to reproduce: 1. Open the attached "UIBuilderBug" project 2. Make sure that the UI Builder tab is open 3. Try resizing the In... Read more
Crash on _CFAssertMismatchedTypeID when disconnecting JoyCon via Bluetooth
Reproduction steps: 1. Open the attached “JoyCon bug.zip“ project 2. Connect the JoyCon 3. Enter and exit the Play mode 4. Disco... Read more
GameObject moves slower and less smooth when using the NavMesh Agent com...
How to reproduce: 1. Open the “IN-53391_repro“ project 2. Open the “Test_1“ scene 3. Enter the Play Mode and use the “W“, “A“, “S“, ... Read more
[macOS] Xcode build fails when using the USD package
How to reproduce: 1. Create a new project 2. Add the "USD" package 3. Build a Xcode project for macOS 4. Run the Xcode project ... Read more
ProBuilder GameObject becomes transparent when duplicating an empty Game...
How to reproduce: 1. Open the “ProBuilder_repo.zip“ project 2. Open the “SampleScene“ 3. Remove the “Cube (1)“ GameObject Expe... Read more
[Android] The value of "Screen.brightness" doesn't match the device's sc...
Steps to reproduce: 1. Open the attached “TestScreenBrightness” project 2. Build And Run the project on the device 3. Observe the... Read more
[Linux] Errors are printed out when starting Unity Hub through CLI
Reproduction steps: 1. Open the terminal 2. Enter “unityhub” command and press execute Expected result: Unity Hub opens without... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"