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[iOS] The Renderer becomes invisible or flickers when GPU Occlusion Cull...
Reproduction steps:1. Open the “ASDQWE” project2. Select the “Assets/Mobile_Renderer” asset3. In the Inspector Window check the “GPU... Read more
Crash on kGfxCmd_DrawBufferBatchMode when opening a specific scene
How to reproduce:1. Open the attached “IN-87826“ project2. Observe the crash Reproducible with: 6000.0.27f1, 6000.1.0a4Could not tes... Read more
[macOS] "The progressive CPU lightmapper is not supported on Apple silic...
Steps to reproduce:1. Create a new project2. Observe the Console Actual results: "The progressive CPU lightmapper is not supported o... Read more
InvalidOperationException is thrown and the Scene view does not change w...
Reproduction steps:1. Open the attached “BugCustomDrawModeExeption.zip” project2. Open the “SampleScene”3. In the Scene view toolbar... Read more
"PrefabUtility.ApplyPropertyOverride" method works only every second tim...
How to reproduce:1. Open the “OverrideBug.zip“ project2. Open the “SampleScene”3. Select the “Test“ Prefab in the Hierarchy4. Press ... Read more
NullReferenceException when converting Material Inspector Window to a Fl...
Reproduction steps:1. Create any new project2. Create a new Material (Assets > Create > Material)3. Select the Material from t... Read more
Light leaks through walls when Ray Traced Global Illumination is enabled
Reproduction steps:1. Create a new 3D (HDRP) project2. Import the attached “Repro.unitypackage” custom package3. Open the “Assets/1-... Read more
[QuestPro][OculusXR] Right eye flickers with Vulkan and ETFR enabled on ...
Steps to reproduce:1. Open the attached user's project "TestScenesXRSDK_2022_48f1.zip"2. Switch to Android Platform3. Make sure Ocul... Read more
"Shader warning in 'Hidden/Universal Render Pipeline/StencilDeferred': i...
Steps to reproduce:1. Create a new project with Runner Game template2. Build And Run3. Observe the Console Actual results: "Shader w... Read more
"Shader warning in 'Universal Render Pipeline/Particles/Simple Lit': imp...
Steps to reproduce:1. Create a new project with FPS Microgame template2. Build And Run3. Observe the Console Actual results: "Shader... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path