Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.0-exp.4
1.1.4
2.0.0-pre.3
Issue ID
NAVB-52
Regression
No
GameObject moves slower and less smooth when using the NavMesh Agent component
How to reproduce:
1. Open the “IN-53391_repro“ project
2. Open the “Test_1“ scene
3. Enter the Play Mode and use the “W“, “A“, “S“, and “D“ keys to move the “Player“ GameObject
Expected result: The GameObject moves smoothly
Actual result: The GameObject moves slowly and less smooth
Reproducible with: 1.0.0-exp.4 (2021.3.30f1), 1.1.4 (2022.3.9f1, 2023.1.12f1), 2.0.0-pre.3 (2023.2.0b8, 2023.3.0a4)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
* In 1.0.0-exp.4 (2021.3.30f1), sometimes it may not reproduce
* Not reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Native Crash on TilemapRendererJobs
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
- Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
- UI Text color is incorrect when text is rendered on SubMeshUI
Resolution Note:
After speaking with the Physics team, we discovered that the issue is the Rigidbody, which is configured as a kinematic body using interpolation. The fix here is to disable interpolation for the Rigidbody component.