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Decals in URP are not drawn on the Terrain during additional Texture pas...
How to reproduce: 1. Open the attached “IN-48471 URP Terrain Decals.zip“ project 2. Open the “SampleScene” 3. Observe the Game view ... Read more
Controller tracking stops when using MetaXRFeature
As of the V51 integration asset it is possible to compile builds using the Meta XR Feature. The XR hands package should work with th... Read more
Sometimes editor crashes after physics assertions
Steps to reproduce: 1. Open attached project "physics_crash_repro.zip" 2. Open scene "Sandbox" 3. Enter and exit playmode until... Read more
The Button is not activated when using IMGUI in the Inspector window
Reproduction steps: 1. Open the attached project “ButtonBug“ 2. Select the Text Asset “Assets/XML/Test” 3. In the Inspector window p... Read more
Arithmetic operations are incorrect when using uint in IL2CPP Player
Reproduction steps: 1. Open the attached project “ArithmeticBug“ 2. Open the Scene “Assets/Scenes/SampleScene” 3. Build and Run t... Read more
Crash on -[IOGPUMetalDeviceShmem initWithDevice:shmemSize:shmemType:].co...
Reproduction steps: 1. Open the macOS Terminal 2. Run the “PROJECTFILE” Play Mode tests with command line: /Applications/Unity/Hu... Read more
[Feature Request] GetRequiredCustomModifiers does not work when using IL...
Reproduction steps: 1. Open the attached project “IL2CPPbug“ 2. Open the Scene “Assets/Scenes/SampleScene” 3. Build and run the P... Read more
GameObject is not visible in Player when using a custom shader and the W...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Make sure that the WebGL Platform is selected in the Build Setti... Read more
Audio Mixer volume doesn't change when trying to change volume with a Sl...
Reproduction steps: 1. Open the attached “PROJECTFILE” project 2. Build And Run the project (File > Build And Run) 3. In the Playe... Read more
Crash on GfxDevice::ExecuteAsync when light source shadows are enabled w...
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Click on “Directional Light“ in the Hierarchy window 3. Set Shad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL