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Crash and or slow update when List items are reordered in the Inspector ...
Reproduction steps: 1. Open the attached project “ReproProject” 2. In the Hierarchy Window, select the “Main Camera” GameObject 3... Read more
"AsyncOperationHandle.Status" does not change to "Failed" when "Addressa...
Reproduction steps: 1. Open project “AddressablesError.zip” 2. Switch Platform to WebGL 3. Build and Run the project with the Dev... Read more
[Android] Crash on Android when ARTrackedImageManager Component is added...
Reproduction steps: 1. Open the attached project “ARProject” 2. Build and Run the Project on Android 3. Observe the app behaviour... Read more
Memory Profiler - Memory Map seems to be using a lot of Memory up on the...
It seems using the Memory Map looks to use a lot of system memory up: 1. Download the snapshot [from here|https://drive.google.co... Read more
[iOS] Application crashes and “Internal: JobTempAlloc” messages about le...
How to reproduce: 1. Build And Run the user’s attached “GraphicsJobIssue.zip” project on iOS device 2. Make sure that the “Graphic... Read more
Screen resolution calculated via Screen.currentResolution or Screen.widt...
Reproduction steps: 1. Open the attached project “PreviousResolution” 2. Build and Run (File > Build And Run) 3. In the Player ob... Read more
An IndexOutOfRangeException is thrown when adding a Camera GameObject to...
Reproduction steps: 1. Open the "IN-51682.zip" project 2. Open "Assets/Scenes/SampleScene" 3. Click on the "Main Camera" GameObject ... Read more
Editor Launch Screen text is either offset or doubled
How to reproduce: 1. Create a project 2. Observe the Launch Screen Expected result: Launch screen has no offset text Actual re... Read more
[AsyncLoadInEditor] Universal RP shader graphs throw "malformed cached i...
Reproduction steps: 1. Open the “MalformedCachedImageStripped“ project 2. Assets > Reimport All, and observe the Console Expect... Read more
[M1]Error building empty visionOS project with Simulator SDK selected in...
How to reproduce: 1. Create a new empty project in Unity 2022.3.6. 2. Switch the target platform to visionOS (experimental). (File... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL