Search Issue Tracker
Not Reproducible
Votes
0
Found in
2022.3.4f1
Issue ID
UUM-48127
Regression
No
Crash on _CFAssertMismatchedTypeID when disconnecting JoyCon via Bluetooth
Reproduction steps:
1. Open the attached “JoyCon bug.zip“ project
2. Connect the JoyCon
3. Enter and exit the Play mode
4. Disconnect the JoyCon and observe the screen
Expected result: Project doesn't crash
Actual result: Project crashes
Reproducible with: 2022.3.4f1
Reproduced on: macOS 13.4.1 (Intel) (by the reporter)
Note: Not reproduced by CQA
First few lines of stack trace:
{noformat}#0 0x007ff81cbde41e in _CFAssertMismatchedTypeID
#1 0x007ff81cab8f69 in CFRunLoopStop
#2 0x007ff81f9fe4c3 in __IOHIDDeviceNotification
#3 0x007ff81f9c4d6c in IODispatchCalloutFromCFMessage
#4 0x007ff81cab8e0c in __CFMachPortPerform{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX appears white and lacks color in Preview window when created and observed in HDRP project
- “There is no data available for the selected frame.” appears in the Timeline section after closing Target Frame Time dropdown
- Unity Version Control window opens when right-clicking the icon on the main toolbar
- [Android] Native Crash on TilemapRendererJobs
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
Resolution Note:
Thank you for your bug report.
After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Cannot Reproduce".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.
Additionally the Switch Joycons are not supported on MacOS.
The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.