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Memory Profiler tooltip for dropdown for changing the contributed memory...
Reproduction steps: 1. Open the attached project “MemoryProfilerBug“ 2. Open the Memory Profiler (Window>Analysis>Memory Profiler)... Read more
SpriteRenderer with multiple textures uses wrong UVs when entering Play ...
How to reproduce: 1. Open the attached user “SpriteRenderer2.zip“ project 2. Open the “SampleScene“ Scene 3. Enter Play Mode 4. Obse... Read more
Lights flicker on certain GameObjcts when Rendering Path is set to "Defe...
How to reproduce: 1. Open the attached “ReproLights“ project 2. Build and Run (File>Build And Run) 3. Hold the right arrow key un... Read more
Pose variable format doesn’t change when changing its format
How to reproduce: 1. Open the user’s attached “PoseStringIssue.zip” project 2. Enter Play Mode and observe 2nd and 3rd printed lin... Read more
Packman: Item order in the navigation bar needs update
Steps to reproduce: # Open or create a project # Go to "Window" ->"Package Manager" # Observe the new navigation bar Expect... Read more
[Android] The button doesn't work when the error "SurfaceView[]#1Faking ...
Steps to reproduce: 1. Open the attached “input-system-hello-world” project 2. Build And Run the project on the device 3. Press t... Read more
Crash on DataBufferGLES::CopySubData when entering the Play Mode and Ope...
Reproduction steps: 1. Open the attached project “OpenGL Crash” 2. Open Scene “Assets/Scenes/SampleScene.unity” 3. Enter the Play... Read more
Crash on IcdPresentBuffers when entering the Play Mode and Vulkan graphi...
1. Open the attached project “Vulkan Crash” 2. Open Scene “Assets/Scenes/SampleScene.unity” 3. Enter the Play Mode Expected result:... Read more
Cinemachine Tool Settings overlay does not show anything
Reproduction Steps: # Create new project and install Cinemachine 3.0.0 # In Scene tab burger menu open Overlay Menu, enable Cine... Read more
PreUpdate.NewInputUpdate increased by 0.01ms every Scene reload
Steps to reproduce: 1. Open the user's attached project "2022_3_LTS_SimpleVR.zip" 2. Open the "MostSimpleVRSetup" Scene 3. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Button OnClick event remains the same when the selected function is changed to private
- [DX12] Crash on ShaderLab::SubProgram::Compile or freeze when compiling a specific Ray Tracing shader
- [Android] [OpenGLES3] Some of the shadows are not rendered when deployed with OpenGLES3 Graphics API on Android
- Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)
- Build becomes unresponsive when enabling "Deep Profiling Support" and "Autoconnect Profiler" build options in a specific project