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AudioClip memory usage on device is always 1MB
How to reproduce: 1. Download and open the attached project 2. Build and deploy to iOS 3. Capture using Memory Profiler 4. Open ... Read more
[Backport] Memory leaks while denoising repeatedly in the Play mode when...
Reproduction steps: # Open the user attached project # Open the "Millionaire" scene # Enter the Play mode # In the Scene vie... Read more
MARSHAL.OFFSETOF fails to calculate the correct offset of property withi...
Steps to reproduce: 1. Open the attached user project " SampleUnityIL2CppBug.zip" 2. Open the Build Settings window and make sure ... Read more
Incorrect AssetBundle Dependencies are generated
Steps to reproduce: 1. Open the attached user project "BundleDeps.zip" 2. Click "Build > Build Bundles" 3. Navigate to and open "... Read more
SkyManager crash on RenderBufferManager::Textures::ReleaseTempBuffer whe...
Reproduction steps: 1. Create and open a "3D (HDRP)" project 2. Ensure that the Scene View and the Game View windows are open, bu... Read more
NullReferenceException is thrown when Camera's Anti-aliasing is set to T...
How to reproduce: 1. Open the “IN-48033_repro.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode and observe the Console ... Read more
Terrain edges contain white dots when either Gizmos or Decal feature is ...
Reproduction steps: 1. Open the "IN-45767.zip" project 2. Open "Assets/Scenes/TestbedScene5" 3. Enable Gizmos in the Game view an... Read more
PackageRequirements blocks in Shaders do not support experimental/previe...
Reproduction steps: 1. Open the attached project "ShaderPackageRequirements" 2. Select NewUnlitShader.shader in the Project window... Read more
“Unable to find style 'ToolbarSeachTextField'" warning is thrown when se...
Reproduction steps: 1. Open the attached “Repro project” 2. Open the “SimpleMultiplayerControls.inputactions” asset 3. Select the “P... Read more
Alpha channel is discarded when texture is imported as cubemap on Androi...
Steps to reproduce: 1. Open the attached project "AlphaChannelCubemap.7z" 2. Switch the Platform to Android 3. In the Project Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture