Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.6.1
1.6.2
Issue ID
ISXB-572
Regression
No
PreUpdate.NewInputUpdate increased by 0.01ms every Scene reload
Steps to reproduce:
1. Open the user's attached project "2022_3_LTS_SimpleVR.zip"
2. Open the "MostSimpleVRSetup" Scene
3. Open the Profiler and select in the Raw Hierarchy "PreUpdate.NewInputUpdate"
4. Configure the Input Manager Bindings under "Assets/InputSettings/Simple VR Setup.inputactions" for Quest 2
5. Add "Oculus Touch Controller Profiler" to OpenXR Interaction Profiles
6. Connect the Oculus link and enter Play Mode
7. Observe the Profiler and "PreUpdate.NewInputUpdate" increasing with 0.01ms, after 15 minutes it passes 1ms
Expected results: Warnings are added indicating that Inputs need to be cleaned up
Actual Results: PreUpdate.NewInputUpdate increased by 0.01ms every Scene reload
Reproducible in: Input System 1.6.1 (2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23)
Environment tested on: Windows 10
Notes:
-I could not observe the performance decrease when disabing OpenXR and entering Non-VR Play Mode
-In a larger project the increase is from 1ms to 5ms in 5 minutes according to the user
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
There are no fixes planned for this Bug