Search Issue Tracker
Fixed
Fixed in 1.1.0-pre.2
Votes
0
Found in [Package]
1.1.0-pre.1
Issue ID
PROFB-166
Regression
No
Memory Profiler tooltip for dropdown for changing the contributed memory type is hardcoded to the wrong Unity Version, should be 2022.3 or earlier
Reproduction steps:
1. Open the attached project “MemoryProfilerBug“
2. Open the Memory Profiler (Window>Analysis>Memory Profiler)
3. Select the snapshot “Ww1dev“
4. Select the Unity Objects tab
5. Try to access the contributed memory type list
Expected result: The tooltip information is accurate and shown correctly respective to the Unity Version the snapshot was taken from (Available for everything above 2023.1, Not available for older snapshots)
Actual result: The tooltip suggests the dropdown would be available for 2022 versions and as it is hardcoded to suggest that the snapshot is considered to be taken in Unity 2021.2 or older is misleading.
Reproducible with: 1.1.0-exp.1, 1.1.0-exp.2, 1.1.0-pre.1 (2022.3.4f1, 2023.1.3f1, 2023.2.0a22)
Couldn't test with: 1.0.0 (the option to change the memory type does not exist)
Reproducible on: Windows 11
Note: The issue is reproducible when snapshots are taken with Unity version older than 2023.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when initializing Vuplex WebView while entering the Play Mode
- Crash on FindSurface when adding a custom Renderer Feature to a 2D Renderer Data Asset
- [Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices
- Crash on DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate when opening a specific project
- Crash on memset_repstos when pressing a UI button while in Play Mode
Resolution Note (fix version 1.1.0-pre.2):
This was already fixed in 1.1.0-pre.2