Search Issue Tracker
Fixed
Fixed in 2021.3.30f1, 2022.3.8f1, 2023.1.9f1, 2023.2.0b5, 2023.3.0a1
Votes
0
Found in
2021.3.28f1
2022.3.4f1
2023.1.3f1
2023.2.0a22
Issue ID
UUM-42421
Regression
No
Crash on DataBufferGLES::CopySubData when entering the Play Mode and OpenGL or OpenGL ES graphics API is used
Reproduction steps:
1. Open the attached project “OpenGL Crash”
2. Open Scene “Assets/Scenes/SampleScene.unity”
3. Enter the Play Mode
Expected result: Entered the Play Mode
Actual result: Editor Crashes
Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a22
Reproducible on: Windows 10
Not reproducible on: Intel MacOS 13.4
Notes:
Crashes with OpenGLCore, OpenGLES3, Vulkan
No crash with Direct3D11 and Direct3D12
First few lines of Stacktrace:
{noformat}0x00007FF78C252B86 (Unity) DataBufferGLES::CopySubData
0x00007FF78C26B0A4 (Unity) GfxDeviceGLES::SetComputeBuffer
0x00007FF78C26D747 (Unity) GfxDeviceGLES::UpdateComputeResources
0x00007FF78D83E1A8 (Unity) GfxDeviceWorker::RunCommand{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment