Search Issue Tracker
Fixed in 2021.3.28f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a1
Votes
0
Found in
2021.3.26f1
2022.3.2f1
2023.1.0b19
2023.2.0a17
2023.3.0a1
Issue ID
UUM-38037
Regression
No
[VFX Graph] Branch node does not accept texture input
How to reproduce:
- In VFX Graph, create texture operator
- Create branch operator
- Attempt to plug texture to branch 'True' slot
Expected result: Branch Operator accepts texture input
Actual result: Branch operator does not accept texture input
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selection highlight is drawn in an Animation Window when clicking in another Animation Window after highlighting items in the first one
- “Hue Vs Hue (Overriding)” text doesn’t fit within Color Curves dropdown bounds
- UV channels render with visual artifacts when 8-bit UV bit depth is used on ParticleSystem Meshes
- Symbolic link warning is logged when using non-symlink NTFS Reparse Points in the project folder structure
- Selection in Entities Archetypes window changes when "Show Empty Archetypes" is toggled
Add comment