Search Issue Tracker
Fixed in 2021.3.28f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a1
Votes
0
Found in
2021.3.26f1
2022.3.2f1
2023.1.0b19
2023.2.0a17
2023.3.0a1
Issue ID
UUM-38037
Regression
No
[VFX Graph] Branch node does not accept texture input
How to reproduce:
- In VFX Graph, create texture operator
- Create branch operator
- Attempt to plug texture to branch 'True' slot
Expected result: Branch Operator accepts texture input
Actual result: Branch operator does not accept texture input
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Theme can't be changed when any compilation errors are thrown
- Editor layout does not save custom Editor windows when they are declared using file-scoped namespaces
- Crash on VFXManager::CollectShadowCullResults when opening a specific scene
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
Add comment