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Won't Fix



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Issue ID




The terrain appears darker when "Per-pixel Normal" is enabled



Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/New Scene.unity” Scene
3. Observe the Scene View
4. In the Project Window, select “Assets/URP_Terrain.mat” Material
5. In the Inspector Window, check “Enable Per-pixel Normal”
6. Observe the Scene View

Expected result: Per-pixel Normals are applied
Actual result: Per-pixel Normals are applied and the terrain appears darker

Reproducible with: 2022.1.0a11, 2022.1.24f1, 2022.2.0a8
Not reproducible: 2021.3.27f1, 2022.1.0a10, 2022.3.1f1, 2023.1.0b20, 2023.2.0a18
Fixed in: 2022.2.0a9

Reproducible on: Intel MacOS 13.3.1

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues.
    We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize.
    Forum to discuss feature requests:

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