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There's a gap between the last cascade and the baked Shadow map when dis...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/OutdoorsScene“ scene 3. Zoom in and out in the Scene V... Read more
The "GraphicsBuffer.SetCounterValue" method does not set the counter val...
How to reproduce: 1. Open the “CounterTest“ project 2. Open the “Test“ scene 3. Navigate to “File > Build Profiles“ 4. Build and... Read more
"TextMesh Pro Essential Resources are missing" error after successful im...
*Steps to reproduce:* * Create a new HDRP project. * Window > Package Manager > High Definition RP > Samples and import HDRP Mat... Read more
Shader graph preferences have no padding
*Steps to reproduce:* # Open a new URP project # Edit > Preferences > Shader Graph. *Actual results:* Shader graph preferen... Read more
GameObjects appear blurry when using TAA and Contrast Adaptive Sharpening
How to reproduce: 1. Open the attached “IN-82208” project 2. Open the “scene” scene 3. In the Game view, zoom in on one of the me... Read more
VisualElement becomes stuck when using UnityEditor.Experimental.GraphVie...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scene.unity” Scene 3. Enter the Play Mode 4. Pre... Read more
Reflection Proxy Volume gizmo handles cannot be interacted with when res...
Reproduction steps: 1. Open the “ReproProject“ project 2. Select the “Reflection Proxy Volume“ GameObject from the Hierarchy windo... Read more
Specific materials are rendered incorrectly when using the Render Pipeli...
How to reproduce: 1. Open the “IN-82335_repro“ project 2. Import the “materials“ package located in the Assets folder 3. Navigate... Read more
'OnDrop' event not called when 'IPointerDownHandler' is included
How to reproduce: 1. Open the attached “IN-81883“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Try to drag the “RedSq... Read more
Spline Meshes are overridden when adding Splines that reference the same...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled