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Player flickers to a black screen when built on macOS
How to reproduce: 1. Open the attached “IN-5872” Google Drive project 2. Build and Run the project with the “UnityChanKAGURA_HDRP”... Read more
Native RenderPass framebuffer sample does not work on Intel macOS when t...
Reproduction steps: 1. Open the “bug-repro.zip“ project 2. Open the “Main” scene 3. Observe the Game view 4. Open Build Settings... Read more
Crash on -[IOGPUMetalDeviceShmem initWithDevice:shmemSize:shmemType:].co...
Reproduction steps: 1. Open the attached project “CrashRepro” 2. Enter the Play Mode 3. Press “Start” 4. Wait a few seconds and ... Read more
[Android] [Quest 2] VFX Graph with Output Particle Quad shader and Alpha...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Build And Run o... Read more
[Android] Addressables Crash on Player Build with IL2CPP ARMv7 due to il...
Reproduction steps: 1. Open the attached project “AddressableProject” 2. Ensure IL2PP and ARM7 are enabled in “Project/Player/Conf... Read more
LightBaker Memory Leak at TransformNormalsToWorldSpace
There is a memory leak as described here: {noformat} Allocation of 64 bytes at c0325860 in block 1 (frameIndex=8, lifetime=4, age=... Read more
"Trying to clone a VisualTreeAsset with a custom content container into ...
How to reproduce: 1. Open the attached project "UITKTest.zip" 2. Open Assets/Scripts/UI/Resources/WindowContainer.uxml Expected... Read more
[Android] 'MuteOtherAudioSources' not muting background music when start...
How to reproduce: 1. Open the "IN_42597" project 2. In the Project Settings enable "Mute Other Audio Sources" 3. In the Build Set... Read more
Crash on Walk when opening specific project
Reproduction steps: 1. Open the attached project “CrashRepro“ Expected result: Project opens Actual result: Editor crashes R... Read more
Player crash when loading a ScriptableObject with serialized properties
Reproduction steps: 1. Open the attached project “CrashRepro“ 2. Build and Run Expected result: Player opens and runs succesful... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL