Search Issue Tracker
[URP] Character's sprite repeats in the Build when using Pixel Perfect C...
How to reproduce:1. Open the user's attached "CinemachinePixelPerfectTest.zip" project2. Go to File -> Build And Run3. Use the ar... Read more
[macOS] Statistics window's statistics show 0 when in the Play Mode
How to reproduce:1. Create a new project2. Open the Statistics window in the Game view (top-right of the Game view->Stats3. Enter... Read more
Linux IL2CPP build fails while using Windows Editor when there are space...
Reproduction steps:1. Open a new or an existing project2. Go to Edit > Project Settings... > Player > Other Settings and se... Read more
[Mac] Horizontal axis input does not reset to 0 when A or D key is lifted
How to reproduce:1. Open the user's attached "Game Jam Dec 2020 - URP.zip" project2. Open the "Level1" Scene3. Enter Play Mode4. Hol... Read more
Longer Asset names get cut off when importing Assets
How to reproduce:1. Create a new project2. Import any Asset from the Asset store (for example, https://assetstore.unity.com/packages... Read more
[iOS] Device.generation returns "iPhoneUnknown" when running on iPhone 1...
Reproduction steps:1. Open attached project "Case_1299093"2. Build and Deploy the project to a device3. Observe the Xcode Console Ex... Read more
Animation frame 70 in Timeline is set as frame 69 in a synced Animation
How to reproduce:1. Open the attached "1299541.zip" project2. Open "Test" Scene and select the "Timeline" Object in the Hierarchy3. ... Read more
Crash on mono_jit_runtime_invoke when switching Build platforms
How to reproduce:1. Open user's attached project from "Project.zip"2. Create a new 3D template project3. Navigate to "File" > "Bu... Read more
[Timeline] Lowercase letters get clipped for gameObject names added in T...
[Timeline] Lowercase letters get clipped for gameObject names added in Timeline GameObject names with lowercase letters get clipped ... Read more
Test Framework package is not removed from the project but is removed fr...
Reproduction steps:1. Create an empty project2. Select Window/Package Manager and select packages "In Project"3. Select Test Framewo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_log_write_logfile when more than one copy of bee_backend is running
- NativeList<T>.ParallelWriter.AddNoResize() causes memory corruption when used in a [BurstCompile] IJobParallelFor on Web builds
- Realtime reflection probe changes light strength when removing light sources using URP WebGL
- Objects near the screen edge are not culled when using GPU Occlusion Culling
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells