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Items in the Project window are not highlighted correctly when using "Pi...
How to reproduce:1. Create a new Unity project2. Select the "Scenes" folder in the Project window3. In the Inspector window click th... Read more
[IL2CPP][MacOS] Build fails with System.ArgumentException when building ...
How to reproduce:1. Create a new Unity project2. Edit -> Project Settings -> Player -> Other Settings -> Scripting Backe... Read more
[Mobile] Transparent Textures are displayed incorrectly when loaded from...
How to reproduce:1. Open the attached project "AddressableShaderProblem"2. Build the Scene "SampleScene" for iOS3. In the Build, tap... Read more
[Backport] Particle System doesn't get rendered into a Texture when usin...
How to reproduce:1. Open the user's attached "case_1289755-URPCommandBufferParticle.zip" project2. Open the "TestScene" Scene3. Ente... Read more
Some pixels fail to render when using Depth Priming
Reproduction steps:1. Open the attached project "DepthPrimeBugClean"2. Open "SampleScene"3. Enter Play mode4. Hold RMB and move the ... Read more
[HDRP] New project has unsaved changes when creating a project from HDRP...
How to reproduce:1. Create a new 3D (HDRP) or HDRP Sample Scene project2. Observe the Scene name in top of hierarchy Expected result... Read more
Glob function isn't working with TextureImporter in Preset Manager
Reproduction steps:1. Open the attached project "IN-28483_repro"2. Import the attached image "Tex_Accessory_U_Watch_Smart_D_R.tga"3.... Read more
Full screen renderer feature does not work with stencil
The Full screen shader graph target that is designed to be used with the full screen renderer feature has properties for setting ste... Read more
URP Particle SimpleLit is missing #pragma multi_compile _ LIGHTMAP_SHADO...
How to reproduce: Open the attached project "ParticleLitProbeOcclusion_Bug.zip" from UUM-18601 Change the shaders from ParticleLit t... Read more
Shadowmask Mode property affects shadow rendering when using Baked Indirect
Steps to reproduce: Download and open attached project ([^HDRP-Bug-MissingRealtimeShadows.zip]) Open OutdoorsScene Select Sun GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used