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"OnnxImportException: Unknown type If encountered while parsing layer ou...
How to reproduce: 1. Open the attached project "barracuda-test.zip" 2. Right mouse click on Assets/Resources/silero_vad.onnx 3. C... Read more
[Mac][Contextual Menus] Editor crashes during the scrolling through the ...
Steps to reproduce: 1. Create 2D/3D project; 2. Go to Unity ->Preferences ->General; 3. Find "Context Menu Auto Expand Delay" ... Read more
[Android] MeshRenderingData::PrepareDraw causes a crash on a Player
How to reproduce: 1. Open the attached “IN-41474” project 2. In the Build Settings enable Development Build 3. Build the project and... Read more
Freeze when EditorUtility.UnloadUnusedAssetsImmediate() is called when q...
Reproduction steps: 1. Open the attached “BugReport” project 2. Close Unity Editor Expected result: Unity Editor closes properl... Read more
Types from serialized references on Prefabs are not updated when moving ...
Reproduction steps: 1. Open the attached “1563442.zip“ project 2. Move the “CustomPassTest.cs” Script to the “Assembly1" folder 3. S... Read more
The highlighting on Layer Collision Matrix isn't working after entering ...
How to reproduce: 1. Open the user-attached project “Bug Test” 2. Open Project Settings → Physics2D → Layer Collision Matrix 3. Ente... Read more
Public array value fields are not shown in the Inspector
How to reproduce: 1. Open the user-attached “Phasmogus (1).zip” project 2. Create a new Empty GameObject in any Scene 3. Create a... Read more
Unity doesn't automatically save the scene when entering the Play Mode
How to reproduce: 1. Create a new Unity project 2. Enter the Play Mode 3. Observe the processes after you press the Play button ... Read more
[Android] Build fails with an error "Failed to find entry-points" when u...
How to reproduce: 1. Open the "IN_33367" project 2. Press File -> Build Settings 3. Make sure the Android Platform is selected 4... Read more
Memory leaks on some iOS devices when running the “ARCollaborationDataSa...
How to reproduce: 1. Open the user’s attached “AppleMultipeerConnectivityUnityPluginSample.zip” project 2. Open Build Settings and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL