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Game view is black when using Lens Flare and Camera stacking
Reproduction steps: 1. Open the attached project “1569296-URP camera stack” 2. Open Assets/TestScene/Scene.unity Expected resul... Read more
StoredGraphicsBuffer::GetGfxBufferID crash when using vfx with combined ...
How to reproduce: # Download attached project in comments # Open scene VFXCrash and Enter PlayMode # Press 1 on keyboard Cr... Read more
TextMeshPro - InputField redirects the user to an invalid page when pres...
Reproduction steps: 1. Open the attached project “TextMeshProLink“ 2. Open the Scene “Assets/Scenes/SampleScene” 3. In the Hierar... Read more
“Validation: Source file does not exist“ error appears in the Custom Fun...
How to reproduce: 1. Open the user’s attached “Shader Graph BI Tutorial.zip” project 2. Open any Shader Graph 3. Create a “Custom... Read more
[HDRP] Sprite renderer backface normals are wrong when double side is on
Steps to reproduce: - Open scene in attached project - Look at game view rendering Expected (2022.1.23f1): !image-2023-... Read more
[iOS] “Screen.orientation” prints “landscape” when phone orientation is ...
How to reproduce: 1. Build And Run the user’s attached “OrientationBug.zip” project on an iOS device 2. Turn the device to landsca... Read more
[HDRP] New scene templates duplicate assets when saved.
Steps to reproduce : * In an HDRP project * Click on "File > New Scene" * Select "Basic Indoors" * Click "Create" * Save t... Read more
Baking static objects with no material causes an Out Of Memory message i...
Steps to reproduce: # Make a new scene # Add a cube primitive # Remove its material # Make it static # Bake Result: ... Read more
[IL2CPP] When generating an IL2CPP build, the method signature void MyMe...
Steps to reproduce: 1. Open the attached project "il2cppTest.zip" 2. Make sure IL2CPP is selected 3. Perform a Standalone Build ... Read more
GameObject’s X position value keeps increasing when GameObject has an An...
How to reproduce: 1. Open the user’s attached “Repro.zip” project 2. Enter “SampleScene” Scene and enter Play Mode 3. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL