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Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more
Background image doesn't disappear after setting it to null and releasin...
How to reproduce:1. Build and run the "sandbox2.zip" project2. Press on the first square with a log and observe the view Expected re... Read more
[Linux][OpenGL core] crash on startup after screen dialog in 32bit machine
-e: see title, just crashes after confirming screen dialog. doesn't crash with -force-opengl. -repro:--build a empty x86 linux proje... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
[MultiSelect] [BuildSettings] Gameobjects multi-selected inconsistently ...
On using Shift/Cmd(⌘)+ Up arrow(↑) shortcut keys to multi-select Gameobjects from hierarchy window resulting Gameobjects multi-selec... Read more
4K lightmaps broken unless you clear the GI Cache before every bake
4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on.This issue makes it impossible to work wi... Read more
Microphone playback is frequently corrupted - #AudioHAL
Prerequisites: You need a microphone Steps to reproduce:1. Open "MicTest" project2. Open "test" scene3. Play in editor4. Say somethi... Read more
[Profile Analyzer] [Compare] Able to collapse "All" thread when using th...
Reproduction steps:1. Open attached project "ProfAnalyze2020.2.zip"2. In Profile Analyzer window, select the "Compare" tab, the load... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce:1. Open the scene2. Change "Size" field in orthographic camera3. Notice how canvas size does not change in Scene view (... Read more
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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