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0
votes
Fixed

[Texture Importer]Crunched textures fail in builds

Graphics - General

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Mar 10, 2017

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Version/s: 5.6.0b6

When using crunch compression textures fail to load in builds and are replaced with black. Steps to repro:1. Load texture into unity... Read more

0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more

0
votes
Fixed

"Assertion failed: Invalid AABB aabb" spams the console when particle ef...

Visual Effects - Legacy

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May 11, 2017

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Version/s: 2017.1.0b5

Regression from at least Version 5.6.1f1 (2860b30f0b54) Mon, 08 May 2017 11:39:22 GMT Branch: 5.6/release Steps:1. Open attached pro... Read more

0
votes
Fixed

[Android][URP] Decal shaders aren't rendered when building in batchmode ...

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Sep 15, 2022

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Version/s: 2022.1.17f1, 2022.2.0b1

Reproduction steps:1. Open the user's attached "DecalSample.zip" project2. Go to Builder > Build > Android_WithBundle3. On And... Read more

3
votes
Fixed

[HDRP] Active LOD bias value message does not update according to HDRP L...

Package: Scriptable Render Pipeline HD

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Jan 16, 2020

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Version/s: 2019.3.0f5

1. Create a new project.2. Create a cube. (GameObject -> 3D Object -> Cube)3. Add an LOD Group Component to this cube. (View i... Read more

1
votes
Fixed

[macOS] Hidden cursor doesn't hide when moved down to Dock

MacOS

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Dec 05, 2016

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Version/s: 5.4.0f3

Cursor.visible is set to false. When the cursor is moved down to Dock, cursor reappears (expected), but when returning to the game v... Read more

0
votes
By Design

[iOS] Crash after waking device from sleep when creating WebSocket with ...

iOS

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Jan 07, 2017

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Version/s: 5.5.0f3

After creating a WebSocket, if the device is locked and unlocked, the app crashes if HTTPS is used. Steps to reproduce:1) Open the a... Read more

1
votes
Fixed

The Scale in Lightmap is the same even when Atlas Size is changed from 1...

Progressive Lightmapper

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Mar 05, 2017

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Version/s: 5.5.2f1

To reproduce:1. Open attached project;2. Run scene test and select Cube;3. In lightning >> Baked GI >> Make atlas size 1... Read more

0
votes
By Design

GetComponent() allocates memory on each call

Scripting

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Jun 13, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more

1
votes
Not Reproducible

[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...

Windows

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Dec 21, 2019

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Version/s: 2017.4, 2019.3.0f1, 2020.1

Steps to reproduce:1. Open the attached project from the provided Google Drive link2. Open the Amplify Shader Editor Canvas (Window ... Read more

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