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4K lightmaps broken unless you clear the GI Cache before every bake
4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on.This issue makes it impossible to work wi... Read more
"Height transition" in HDRP Layered Lit shader is not accessible
Reproduction steps:1. Open the attached “IN-109226_Repro“ project2. Select the “Test.mat“ Material3. Enable the “Use Height Based Bl... Read more
Certain textures are not loaded when using the "Load texture data on dem...
How to reproduce:1. Open the “IN-109786.zip” project2. Open the “Main” scene3. Observe Scene View and Console window Expected result... Read more
WebGPU compressed 3d textures fail even when extension is available
Steps to reproduce: Open the attached project ,build for web Actual results: The sphere is black Expected results: The sphere is ren... Read more
SSGI, Ray traced GI, Path traced GI and No-GI doesn't match when using a...
h2. Bug description Our current implementation of SSGI (either Ray traced or ray marched) doesn't match the HDRP Path Tracer neither... Read more
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more
[Search] Resizing docked Search window with search term throws errors in...
Steps to reproduce: 1. Create new Unity project 2. Open Search window (Window > Search > New window) 3. In search field type a... Read more
Android builds include iOS post processing when iOS is selected as curre...
How to reproduce:1. Open the attached project "Unity IAP Bug.zip"2. Change Platform to iOS3. In the Menu bar select Build > Andro... Read more
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite
[2D] Newly created Sprite Mask has Sprite preset to a latest sliced Sprite Steps to Repro: 1. import a Texture2. set the Texture Typ... Read more
After adding grass to the terrain - the whole Editor becomes very slow (...
After adding grass to the terrain - the whole Editor becomes very slow (Gfx.WaitForPresent) 1. What happenedWhen adding grass to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default