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Shader displays different colors in Editor and when using Build
Reproduction steps: 1. Open the project "1374795.zip" 2. Open "SampleScene" in the Assets folder 3. Watch the colors of cubes in the... Read more
Dropdown UI element throws an exception and doesn't work when 'Reload Sc...
How to reproduce: 1. Open the attached '1230482.zip' project 2. Make sure that 'Enter Play Mode Options (Experimental)' is turned on... Read more
Build throws "One of the triangles is too large" when an object with "Me...
How to reproduce: 1. Open attached project "physics triangle edge too long.zip" 2. In Inspector window, observe the "golemplains te... Read more
Prefab does not save the Input Action Reference when the button is used ...
Reproduction steps: # Open the attached project (“PrefabBug.zip“) # Select Assets/TestPrefab # Open “Testprefab” # In the Inspector... Read more
Error message: "success && actual == (UInt64)size error" when trying to ...
Note: This issue is only reproducible when trying to download a large asset and there is not enough free disk space available. Ste... Read more
Attaching sprite to a public string array, crashes Unity
How to reproduce: 1. Open the attached project "829198array.zip" from cloud 2. Open test scene 3. Select MainCamera in the Hierarchy... Read more
OnValidate fails to Undo the changes when one variable depends on another
How to reproduce: 1. Open attached project "UndoValidateTest.zip" and scene "TestScene" 2. In Hierarchy window, select "GameObject"... Read more
Timeline Asset is selected after File New
The Timeline Asset is selected and displayed in the Timeline window after a File > New operation. This is not only wrong, but very c... Read more
[Linux] Whole Editor is rendered in pink when creating a new LWRP project
How to reproduce: 1. Create a new project with the LWRP template Expected results: Editor opens the newly created project correctly... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL