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[Android] "Screen.cutouts.Length" variable value isn't reported correctl...
How to reproduce:1. Open the user’s attached “bug-android-cutout” project2. Build And Run project Scenes on Android device3. Search ... Read more
Syntax error is thrown when both inter-connected ShaderGraph and SubGrap...
How to reproduce:1. Open the attached “IN-13667” project2. Select the “TestMAT” Material in the Project Browser Expected result: No ... Read more
PropertyDrawer throws an exception when iterating over the CreatePropert...
Reproduction steps: Open the attached project(“PropertyDrawerBug.zip”) Select scene Assets/Scenes/SampleScene Select GameObject “Ins... Read more
[UI Builder] Memory leaks when dragging objects inside the UI Builder wi...
Reproduction steps: Open the user attached project Double click on the “Test” asset in the Project window In the UI Builder window i... Read more
[UI Builder] Styles of low and high buttons of a Scroller aren't refresh...
How to reproduce:1. Open the attached “IN-14037” project2. Open the “bug” Visual Tree Asset file in the UI Builder3. Switch the Scro... Read more
Adding a child VisualElement to a Label breaks the Label's world bounds
Reproduction steps: Open the user's attached project Enter Play mode and observe Game View Exit Play mode Select “UIDocument” GameOb... Read more
Rendered texture's overlay UI has a different size compared to the rende...
How to reproduce:1. Open the attached “CustomSRP” project2. Select “Main Camera” in the Hierarchy3. Resize the camera preview in the... Read more
[Windows] Cursor type rapidly changes when hovering it over the clickabl...
How to reproduce:1. Open the user’s attached “My project” project2. Enter the Play Mode in the “SampleScene” Scene3. Select the prin... Read more
TreeView binding breaks when using negative scrollOffset
How to reproduce:1. Open the attached “IN-7226.zip” project2. Open the “NegativeScrollTestWindow” (Window → Environment → NegativeSc... Read more
[VFX Graph] Missing VertexColor initialization with Output Quad.
import the attached package Open the scene "VColors_Quad_Issue". Look at the VFXG in the scene (VFX_VerteColor_Issues). Notice that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject