Search Issue Tracker

Active

Under Consideration for 6000.5.X

Votes

0

Found in

6000.0.73f1

6000.3.13f1

6000.4.2f1

6000.5.0a9

Issue ID

UUM-142019

Regression

No

Crash on SerializableManagedRef::CallMethod when performing various Unity operations

Serialization

-

A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:
-Editing the transform of multiple prefabs (the only user report we have for this issued described very little)

Reproducible with versions: 6000.0.62f1 - 6000.0.73f1, 6000.3.0f1 - 6000.3.14f1, 6000.4.0b2 - 6000.4.5f1, 6000.5.0a7 - 6000.5.0a9 (Sentry data)

Reproducible on: Windows 10, Windows 11 (Sentry data)

Notes:
-Not reproduced by CQA
-Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments

First few lines of StackTrace:
0x0000022AF13A39DB (Mono JIT Code) System.Collections.Generic.LargeArrayBuilder1<UnityEditor.AssetPostprocessor/PostprocessorInfo>:AddRange (System.Collections.Generic.IEnumerable1<UnityEditor.AssetPostprocessor/PostprocessorInfo>)
0x0000022AF0E4CFBB (Mono JIT Code) System.Collections.Generic.EnumerableHelpers:ToArray<UnityEditor.AssetPostprocessor/PostprocessorInfo> (System.Collections.Generic.IEnumerable1<UnityEditor.AssetPostprocessor/PostprocessorInfo>) 0x0000022AF0E4CADB (Mono JIT Code) System.Linq.Enumerable:ToArray<UnityEditor.AssetPostprocessor/PostprocessorInfo> (System.Collections.Generic.IEnumerable1<UnityEditor.AssetPostprocessor/PostprocessorInfo>)
...
0x00007FFD068B37C8 (Unity) SerializableManagedRef::CallMethod
0x00007FFD06787868 (Unity) MonoBehaviour::AwakeFromLoad
0x00007FFD074D6DC9 (Unity) ActiveEditorTracker::Rebuild
0x00007FFD074D096C (Unity) ActiveEditorTracker::DidFlushDirty
0x00007FFD074D1BC1 (Unity) SceneTracker::FlushDirty

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.