Search Issue Tracker
Fixed
Fixed in 6000.6.0a6
Under Consideration for 6000.0.X, 6000.3.X, 6000.4.X, 6000.5.X, 6000.6.X
Votes
0
Found in
6000.0.73f1
6000.3.13f1
6000.4.2f1
6000.5.0a9
6000.6.0a6
Issue ID
UUM-142019
Regression
No
Crash on SerializableManagedRef::CallMethod when performing various Unity operations
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:
-Editing the transform of multiple prefabs (the only user report we have for this issued described very little)
Reproducible with versions: 6000.0.62f1 - 6000.0.73f1, 6000.3.0f1 - 6000.3.14f1, 6000.4.0b2 - 6000.4.5f1, 6000.5.0a7 - 6000.5.0a9 (Sentry data)
Reproducible on: Windows 10, Windows 11 (Sentry data)
Notes:
-Not reproduced by CQA
-Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments
First few lines of StackTrace:
0x0000022AF13A39DB (Mono JIT Code) System.Collections.Generic.LargeArrayBuilder1<UnityEditor.AssetPostprocessor/PostprocessorInfo>:AddRange (System.Collections.Generic.IEnumerable1<UnityEditor.AssetPostprocessor/PostprocessorInfo>)
0x0000022AF0E4CFBB (Mono JIT Code) System.Collections.Generic.EnumerableHelpers:ToArray<UnityEditor.AssetPostprocessor/PostprocessorInfo> (System.Collections.Generic.IEnumerable1<UnityEditor.AssetPostprocessor/PostprocessorInfo>) 0x0000022AF0E4CADB (Mono JIT Code) System.Linq.Enumerable:ToArray<UnityEditor.AssetPostprocessor/PostprocessorInfo> (System.Collections.Generic.IEnumerable1<UnityEditor.AssetPostprocessor/PostprocessorInfo>)
...
0x00007FFD068B37C8 (Unity) SerializableManagedRef::CallMethod
0x00007FFD06787868 (Unity) MonoBehaviour::AwakeFromLoad
0x00007FFD074D6DC9 (Unity) ActiveEditorTracker::Rebuild
0x00007FFD074D096C (Unity) ActiveEditorTracker::DidFlushDirty
0x00007FFD074D1BC1 (Unity) SceneTracker::FlushDirty
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled
Resolution Note:
Fixed in 6000.6.0a6
Resolution Note (fix version 6000.6.0a6):
Fixed in 6000.6.0a6