Search Issue Tracker
Fixed in Timeline v1.4.3
Votes
0
Found in [Package]
1.4.0, 1.5.0-preview.3
Issue ID
1273540
Regression
Yes
FrameAll changes zoom level when pressed repeatedly
1) Create an empty timeline
2) Add a track group (or any other track, but it should be empty)
3) Zoom out a little bit (try to see a range of 0 to 100)
4) Press the frame all shortcut (A by default) repeatedly
Result: There is a framing operation happening each time A is pressed. Zoom level changes.
Expected: When framing with nothing in the timeline, it should only pan (no change in zoom level) to show 0. It should only do this once.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
Add comment