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[iOS] Shaders are recompiled on subsequent builds
Reproduction steps:1. Download and open the attached "urp_template.zip" project2. Build the project for iOS3. Repeat step 2 Expected... Read more
Scene Depth node doesn't return a proper depth value when used in a Deca...
Repro steps: Open the scene in the attached project Look at the rendering (see attached image) From left to right the decal displays... Read more
[Linux] "Clear filters" button text is not fully visible in Package Mana...
How to reproduce:1. Create new Unity project2. Open Package Manager (Window > Package Manager)3. Observe Clear Filters button Exp... Read more
OnClick event can use private method when that method is assigned before...
Reproduction steps:1. Open the attached project "BugRepro.zip"2. Open "SmpleScene" Scene3. Enter Play mode and click on the button i... Read more
The themes are not accessible when using UI Builder
Reproduction steps: Open the “UIBuilderBugs.zip” project Create and open a new UI Document Observe themes Expected result: Dark Them... Read more
Headers in the Inspector are duplicated when using HeaderAttribute
Reproduction steps:1. Open the attached ‘UIToolkitBug' project2. Open the 'Scene'3. Select the 'Bug' GameObject and observe it in th... Read more
[Android][Input] Keyboard input field sometimes re-opens after closing it
How to reproduce:1. Open the attached "NewInputSystem" project2. Build and Run the "SampleScene" on an Android device3. Select and t... Read more
[macOS] 'Scene(s) have been modified' modal is shrunk/expanded when swit...
Reproduction steps: Open the user's attached project Modify the Untitled Scene Open Assets > Scenes > Sample Scene Press Cance... Read more
[Mac] Shortcut manager ignores Control modifier
Reproduction steps:1. Create a new project2. Open the ShortcutManager3. Try binding Control+P key combination on any shortcut Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons