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Resources.Load() fails to load assets created in the same frame when cal...
How to reproduce:1. Open the attached “resources_load_issue” project2. In the Project window, delete the “Resources” folder3. Open t... Read more
Navigation performed transfers to the Scene View Window when navigating ...
Reproduction steps:1. Open the attached “MARS 3D Core” project2. Open the “Assets/Scenes/MARS Test.unity” Scene3. In the Simulation ... Read more
NavMesh is not cut out from inside the mesh when using NavMeshModifier s...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Select the “Plane” GameObject i... Read more
[Player Settings] [Common] [Shader Settings] - Shader Precision Model sh...
Steps to reproduce: 1. Open Build Profile window (File > Build Profiles) 2. Create a build profile and add a custom player settin... Read more
[Player Settings] [Common] [Rendering] - Load/Store Action Debug Mode sh...
Steps to reproduce: 1. Open Build Profile window (File > Build Profiles) 2. Create a build profile and add a custom player settin... Read more
[Player Settings] [Common] [Rendering] - HDR Cubemap Encoding should be ...
Steps to reproduce: 1. Open Build Profile window (File > Build Profiles) 2. Create a build profile and add a custom player settin... Read more
[Player Settings] [Common] [Rendering] - Lightmap Streaming and Streamin...
Steps to reproduce: 1. Open Build Profile window (File > Build Profiles) 2. Create a build profile and add a custom player settin... Read more
[Player Settings] [Mobile] [Rendering] - Normal Map Encoding should be c...
Steps to reproduce: 1. Open Build Profile window (File > Build Profiles) 2. Create an Android or iOS build profile and add a cust... Read more
[Player Settings] [Mobile] [Rendering] - Multithreaded Rendering should ...
Steps to reproduce: 1. Open Build Profile window (File > Build Profiles) 2. Create an Android or iOS build profile and add a cust... Read more
[Player Settings] [iOS] [Rendering] - Texture Compression Format should ...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a new WebGL build profile and add player settings to it 3. Change Tex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera