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UIToolkitWindow's menu is not clearly visible in Light Theme when workin...
To reproduce:1. Open the project “IN-9206_UnityBugs”2. Make sure the Editor is in Light Mode3. Open the UIToolkitWindow (Window → UI... Read more
Console errors appear when the Animator Window remains open and in view ...
Repro steps: download this small repro project open the Sample Scene make sure the Animator Window is open and the Cube Animator con... Read more
Color correction in the Scene changes when enabling second Camera with T...
Reproduction steps:1. Open the attached '1420863-sample' project2. Open the 'TestScene'3. Enter Play mode4. Press the spacebar Expec... Read more
ArgumentException thrown when calling ObjectFactory.CreateInstance with ...
Reproduction steps:1. Open the attached project "1425698.zip"2. Click "ObjectFactoryExample/Create Material Asset" in the Menu bar E... Read more
EditorWindow.hasFocus always returns true
To reproduce:1. Open the project “EditorWindowHasFocusBug”2. Open the EditorWindowImpl window (Bug Report → Open Test Window)3. Stop... Read more
[Inspector] Cannot drag-and-drop to populate an array that is a Public V...
If you declare an array as a public variable in a monobehaviour, you can then drag and drop a selection of that type into the compon... Read more
[Inspector][HDRP] Colour Palette window will not open after renaming a m...
Repro steps: create a new Core HDRP project make a new material rename that material click on the colour palette next to the Base Ma... Read more
Crash on mono_g_hash_table_find_slot when entering Play Mode
Reproduction steps:1. Open the user's attached project2. Enter Play Mode Expected result: Editor enters Play Mode successfullyActual... Read more
Ray tracing shader warning are never displayed in the inspector
Classic warning like "implicit truncation of vector type" are never reported even when there are also additional shader errors. Read more
Getting error 'InvalidCastException' and unable to move Key Frames in An...
How to reproduce: Create new 2D Core project Add any 2D Sprite Sheet somewhere in the Project panel (e.g. Assets folder) Select adde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject