Search Issue Tracker
Fixed
Fixed in 1.18.15
Votes
0
Found in [Package]
1.18.13
Issue ID
ADDR-2161
Regression
Yes
"ArgumentException: An item with the same key has already been added" when calling Addressables.InstantiateAsync
How to reproduce:
1. Open the attached project's Scene labeled "Bug"
2. Enter the Play Mode
3. Inspect the Console Window
Expected result: No errors are thrown
Actual result: "ArgumentException: An item with the same key has already been added" error is thrown when calling Addressables.InstantiateAsync
Reproducible with: 1.18.13 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5)
Not reproducible with: 1.18.11, 1.18.15 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5)
Note:
- Addressables are loaded using the 'Simulate Groups' option, there's no error with the 'Use Asset Database' option
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note (fix version 1.18.15):
Fixed in 1.18.15