Search Issue Tracker
[Undo] Redoing Apply override to Prefab crashes Editor
Steps: 1. Create a new project 2. Add GameObject A and B 3. Add Child to A 4. Convert A and B to prefabs 5. Add B as a child to A 6.... Read more
State Machine Behaviour reference becomes null when moving State in Anim...
How to reproduce: 1. Open the attached project (TestSMB.zip) 2. Open Scenes/SampleScene 3. Press the Play button 4. Observe the Cons... Read more
[IL2CPP] PreserveAttribute doesn't prevent byte code stripping when the ...
How to reproduce: 1. Open the project "case_1351399" 2. Open the Scene "SampleScene" 3. In the "Edit > Project Settings > Player" se... Read more
[VFX Graph] Extra nodes and contexts are added within premade Ribbon effect
How to reproduce: 1. Create a new vfx graph 2. Add Ribbon particle system Actual result: System with extra nodes and contexts is ad... Read more
Sprite Atlas is compressed when Compress Assets on Import is disabled
How to reproduce: 1. Open the attached "case_1355495.zip" project 2. Select Edit/Preferences and disable Compress Assets on Import 3... Read more
[iOS] "Metal: Compute shader (Conv.Conv2DKernelKxK_T16x16_R4x4_NHWC) has...
Metal: Compute shader (Conv.Conv2DKernelKxK_T16x16_R4x4_NHWC) has 256 threads in a threadgroup which is more than the supported max ... Read more
A new Scene Asset is not created when instantiating a new Scene from tem...
How to reproduce: 1. Open the user's attached project 2. In the top bar menu select Create Scene Bug > Create Scene Bug/Create Scene... Read more
[URP] Decals are not visible in Game view after modifying URP asset prop...
How to reproduce: 1. Open the attached "case_1353141.zip" project and Scenes/Test scene 2. In the Game view, observe the white Decal... Read more
[Bolt] Zooming out in the Graph is not relative to the mouse cursor posi...
Reproduction steps: 1. Create a new project and Import Bolt 2. Create a new Graph 3. Add a random Node 4. Place the mouse cursor on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CullingResults.GetShadowCasterBounds Results Remain Unchanged Despite Restricting Affected Objects with Rendering Layers
- Water Surface renders rectangular shape when the Camera is relatively close to the surface
- [Android] [iOS] Sprites used as image objects in Canvas render as rectangles in Player
- [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Importing a theme through the Inspector allows importing the same theme multiple times