Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.12f1
2021.2
2022.1
Issue ID
1355495
Regression
No
Sprite Atlas is compressed when Compress Assets on Import is disabled
How to reproduce:
1. Open the attached "case_1355495.zip" project
2. Select Edit/Preferences and disable Compress Assets on Import
3. In the Project view, right-click on TestTexture and select Reimport
4. In the Inspector, observe that in the preview it says "Not yet compressed"
5. Right-click on SpriteAtlas and select Reimport
6. In the Inspector, observe the preview
Expected result: it says "Not yet compressed"
Actual result: it says "Compressed"
Reproducible with: 2019.4.29f1, 2020.3.15f2, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment