Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.12f1
2021.2
2022.1
Issue ID
1355495
Regression
No
Sprite Atlas is compressed when Compress Assets on Import is disabled
How to reproduce:
1. Open the attached "case_1355495.zip" project
2. Select Edit/Preferences and disable Compress Assets on Import
3. In the Project view, right-click on TestTexture and select Reimport
4. In the Inspector, observe that in the preview it says "Not yet compressed"
5. Right-click on SpriteAtlas and select Reimport
6. In the Inspector, observe the preview
Expected result: it says "Not yet compressed"
Actual result: it says "Compressed"
Reproducible with: 2019.4.29f1, 2020.3.15f2, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ProfilerSymbolsDelayedDeletion::AddCloneObject when deserializing an object-instantiate marker with a dangling/corrupt name string
- Characters overlap preceding text when monospace tags are used on a TMP_Text component set to RTL
- Wrong range is displayed in a 'resolutionPerPatch is clamped to the range of' warning
- Debug mode fails to build in Visual Studio when .csproj file is generated for Built-in packages
- "Too many sprite tiles on Image" error is spammed in the Console when editing Pixels Per Unit Multiplier on a Tiled Image Type for Scroll View
Add comment