Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.12f1
2021.2
2022.1
Issue ID
1355495
Regression
No
Sprite Atlas is compressed when Compress Assets on Import is disabled
How to reproduce:
1. Open the attached "case_1355495.zip" project
2. Select Edit/Preferences and disable Compress Assets on Import
3. In the Project view, right-click on TestTexture and select Reimport
4. In the Inspector, observe that in the preview it says "Not yet compressed"
5. Right-click on SpriteAtlas and select Reimport
6. In the Inspector, observe the preview
Expected result: it says "Not yet compressed"
Actual result: it says "Compressed"
Reproducible with: 2019.4.29f1, 2020.3.15f2, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment