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The tooltip does not appear when hovering the button in Modal Window
Reproduction steps:1. Open the attached 'ToolTipsNotWorkingOnModalWindows' project2. Go to the 'Bug -> Open modal'3. Hover the 'H... Read more
SaveDuringPlay does not work for collections
Reproduction Steps:- Add SaveDuringPlay to class that has a collection (e.g. List)- Play- Modify collection- Stop- Modifications are... Read more
Paste Component Values does not work for Prefabs (not in edit mode)
Reproduction Steps: If I copy component on a vcam in Hierarchy, and then paste values: On prefab, in prefab edit mode (double click ... Read more
FadeOut shader bug
[https://forum.unity.com/threads/cinemachine-zoom-and-drag-zoom-transparency.1280192/#post-8126003] FadeOut shader has a bug. Read more
UI Components OnCursorEnter state is ended when hovering cursor over sma...
How to reproduce:1. Open the attached project "1427736_case.zip"2. Open the "SampleScene" scene and press Play3. Hover the mouse cur... Read more
Highlighter.Highlight does not disappear when the highlighted element di...
How to reproduce:1. Open the attached "case_1379559.zip" project2. Open the "SampleScene" Scene3. Open the HighlighterTest window (B... Read more
Stack overflow crash when in Play mode
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/MainScene'3. Enter Play mode Expected result: Play mode ... Read more
Wireframe mesh flickers when cursor is in Scene view
How to reproduce:1. Open the user-attached “Flicker.zip” project2. Open the “SampleScene” Scene (Assets/Scenes folder)3. Move the mo... Read more
[Android] Specular Highlights have precision issues on devices with Adre...
How to reproduce:1. Open the attached project "PrecisionIssues_repro.zip"2. Open "SampleScene" Scene and add it to the build3. Build... Read more
Crash on __pthread_kill when editing prefabs
Reproduction steps:1. Open the user’s project2. In the Hierarchy window expand Example assets and select Props3. Select the Text Inp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open