Search Issue Tracker
[Windows] Mouse cursor Y position is inverted when using Mouse.current.W...
How to reproduce: 1. Open the attached project (WarpCursorTest.zip) 2. Open Scenes/SampleScene 3. Enable "Maximize on Play" in the G... Read more
[1307546] CPU feature checks are ignored
[https://fogbugz.unity3d.com/f/cases/1307546/] {code:java} How to reproduce: 1. Open the attached project ("featureCheck.zip") 2. ... Read more
[Burst] CPU feature checks are ignored
How to reproduce: 1. Open the attached project ("featureCheck.zip") 2. Open Jobs > Burst > Open Inspector 3. Inspect "Guards_Not_Con... Read more
[Burst] Unity crashes when debugging a function that has [BurstCompile] ...
How to reproduce: 1. Open the user's attached project 2. Open _Scripts/Player/RGBTtoRGBA/RGBToRGBAFloat4 script (the first one) and ... Read more
App crashes when using Jobs Scheduling with error "Unable to find intern...
Steps to reproduce: 1. Open the attached project 2. Have an Android (or IOS) device connected 3. In the Build Settings window switch... Read more
Editor crashes on SerializedFile::ReadObject when opening the project
Reproduction steps: 1. Open the attached project from the google drive link 2. Go to Assets > Reimport All Reproducible with: 2020... Read more
[Memory Profiler] Profiler shows that the Texture memory usage is lower ...
Reproduction steps: 1. Open the project attached 2. Enable Vulkan Graphics API in the Player Settings > Other Settings > Graphics AP... Read more
[iOS] [Editor] Black screen when changing shaders
Reproduction steps: 1. Download and open the attached "WeatherMaker.zip" project 2. Switch the target build platform to iOS 3. Enter... Read more
[Linux] "Error while reading movie" and "VideoClip import error" when cr...
Reproduction steps: 1. Create new AR or VR Template project 2. Observe Console window Expected result: No errors Actual result: "Er... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text field does not disappear if Ctrl+Z is pressed while editing text
- CullingResults.GetShadowCasterBounds Results Remain Unchanged Despite Restricting Affected Objects with Rendering Layers
- Water Surface renders rectangular shape when the Camera is relatively close to the surface
- [Android] [iOS] Sprites used as image objects in Canvas render as rectangles in Player
- [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading