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[Android] Horizontal graphical artifacts are visible in Player when usin...
How to reproduce:1. Open the user-attached “RenderGraphGraphicsJobsIssue-6000.0” project2. Open the Build Profiles window (File → Bu... Read more
[Android][Vulkan] SSAO is rendered in the incorrect position when using ...
Steps to reproduce:1. Open the “PreRotationIssue” project2. Build And Run the project on the device3. Observe the device’s screen4. ... Read more
Character Joints transforms get distorted when a ragdoll is created usin...
Reproduction steps:1. Open the attached “TurnBased_Strategy.zip” project2. Double click on the “UnitRagdoll” GameObject in the Hiera... Read more
The light leaks through the GameObjects in the Player when the Spot Ligh...
How to reproduce:1. Open the “Repro_Light_Project“2. Open the “Indoor_Level“ scene3. Open the “H_Lamp_Flickering_1” Prefab to edit i... Read more
[APV] The bricks do not fill the whole Adaptive Probe Volume when the li...
How to reproduce:1. Open the “URP 6“ project2. Open the “myscene“3. Navigate to “Windows/Analysis/Rendering Debugger/Probe Volumes“4... Read more
Failure to skip analysis of code generated by MonoScriptInfoGenerator wh...
How to reproduce:1. Open the “AnalyzerUnityTest“ project2. Open the “SampleScene“3. Enter the Play Mode4. Exit the Play Mode5. Navig... Read more
“DllNotFoundException: libassimp assembly:<unknown assembly> type:<unkn...
How to reproduce:1. Open the “Report“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Console window Expected r... Read more
The parent GameObject in the Articulation Body tree does not abide by th...
How to reproduce:1. Open the “DeepColliders“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Game view Expected... Read more
The Burst converted value differs from the value of the non-Burst conver...
How to reproduce:1. Open the “BurstConversion“ project2. Open the “SampleScene“3. Enter the Play Mode4. Open the “Test“ GameObject i... Read more
[URP] When Native RenderPass is enabled and URP's Deferred Rendering is ...
When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch