Search Issue Tracker

By Design

Votes

0

Found in

2022.3.52f1

6000.0.28f1

6000.1.0a5

6000.2.0a1

6000.3.0a1

6000.4.0a1

6000.5.0a1

Issue ID

UUM-87937

Regression

No

Water Surface renders rectangular shape when the Camera is relatively close to the surface

-

Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “OutdoorScene” Scene
3. Observe the Game View

Expected result: Consistent water color is seen
Actual result: Rectangular shape is seen

Reproducible with: 2022.3.52f1, 6000.0.28f1, 6000.1.0a5
Couldn’t test with: 2021.3.45f1 - No support for Water System

Reproducible on: Windows 10, Windows 11 (user), Ubuntu 24.04 (Vulkan)
Not reproducible on: MacOS (M1, Metal)

Note:
- For the Unity 6 versions the rectangular shape does not appear, but a black color is seen

  1. Resolution Note:

    Two separate issues:

    In Unity 6, the issue can be mitigated by increasing the camera’s near plane, which is currently intersecting with water ripples. This is an unfortunate side effect of the water line performance optimizations we've implemented before.

    In Unity 2022.3, the visible square is expected due to Underwater Screen Space Refraction being always enabled. Rays near the screen edges fallback to the water color. In Unity 6, we introduced a dedicated toggle in the Underwater section to disable this behavior (and it is off by default).

    Many thanks for reporting this! Closing as both behaviors are expected.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.