Search Issue Tracker

Fixed in 13.1.2



Found in [Package]


Issue ID




[URP] Decals are not visible in Game view after modifying URP asset properties

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached "" project and Scenes/Test scene
2. In the Game view, observe the white Decal
3. In the Project browser, select Settings/Deferred asset
4. In the Inspector, re-enable Native RenderPass (or any other property)
5. Observe the Game view again

Expected result: white Decal is displayed
Actual result: white Decal is not displayed

Reproducible with: 12.0.0 (2021.2.0b7, 2022.1.0a5)
Could not test with: 2019.4, 2020.3, 2021.1 (Decal Projector is not available)

1. The issue is reproducible in Editor and build
2. In the Editor, Decals are displayed again after re-opening the Game view or switching to Scene view and back
3. In the Editor, issue is not reproducible when Scene view and Game view windows are both visible at the same time

  1. Resolution Note (fix version 13.1.2):

    Fixed in 13.1.2 (2022.1.0b1)

Comments (4)

  1. bryjcio

    Feb 20, 2024 23:13

    I'm still having issue the issue in Universal RP 14.0.8.

    It's not fixed.

  2. BioBrains

    Aug 31, 2023 15:42

    I too am experiencing having none of my decals show up in build in 2022.3.3

    This specific instance may be fixed but there must be more to it. Both straight forward lit decals, and decals in custom shaders

  3. Allan-MacDonald

    May 31, 2023 22:35

    I have some version of this issue in the new LTS 2022.3.0

  4. Walter_Hulsebos

    Jun 22, 2022 14:14

    Fixed in 2022.1.0b1??
    I'm still having the issue in 2021.LTS

    I thought all fixed got backported to LTS, or is that no longer the case?

    That doesn't really count as "fixed" in my book.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.