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MeshRenderer still renders a mesh even if the MeshFilter has been remove...
Steps: 1. Add Cube and convert it to prefab 2. Swith to InContext editing from the Cube instance 3. Remove Mesh Filter component fro... Read more
NullReferenceException error is thrown on creating new Lightmap Paramete...
NullReferenceException error is thrown on creating new Lightmap Parameter in Lighting Settings. Steps to repro: 1. Create a new pro... Read more
[Tiny] [WebAssembly] Runtime exception is thrown when concatenation of n...
Reproduction steps: 1. Open the attached project ("case_1228388-tinybuild.zip") 2. Run "Assets/~BuildSettings/Wasm build" 3. Host th... Read more
[IL2CPP] XmlSerializers [XSD, XGEN] loading times are slow
Reproduction steps: 1. Open user's attached project in "XmlSerializers.zip" 2. Make sure the iOS device you will be using is connect... Read more
[Vulkan] Crash on vk_optimusGetInstanceProcAddr when double clicking sha...
Reproduction steps: 1. Open the attached "case_1248909_zip" project 2. Select the "Settings\ssao" shader in the Project window 3. Do... Read more
[Scripting] Renaming the class name in the VisualStudio Code leads a ne...
Renaming the class name in the VisualStudio Code leads a new Script in the Unity Editor Steps to Repro: 1. Create a new Project 2... Read more
[Scripting] Deleted Script from Unity Editor is available in the Visual ...
Deleted Script from Unity Editor is available in the Visual Studio Editor. When Script is edited and save it appears in the Unity Ed... Read more
HD Render Pipeline Wizard loses the Default Scene Prefab reference when ...
How to reproduce: 1. Create a new project with the HDRP template 2. Open the Collaborate window from Window > Collaborate 3. Publish... Read more
[macOS] Crash when calling ProjectWindowUtil.CreateScriptAssetFromTempla...
How to reproduce: 1. Open the attached "1246626" project 2. In the Test Runner window, run the "TEST_THAT_CRASHES_THE_EDITOR" test 3... Read more
[iOS] using Xcode recommended settings throws "This function declaration...
Reproduction steps: 1. Create an empty project 2. Switch the platform to iOS 3. Build the project and open it in Xcode 4. Go to warn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project