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Votes

0

Found in

6000.0.28f1

6000.1.0a5

Issue ID

UUM-87651

Regression

No

Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match

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Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Select the “Directional Light” GameObject in Hierarchy window
4. Make sure the “Rendering Layer” and “Culling Mask” options are set to “Default” in the Inspector window
5. Select the “Cube” GameObject in Hierarchy window
6. Make sure the Layer is set to “TransparentFX” in the Inspector window
7. Select the “Settings/PC_RPAsset” Asset
8. Change the “GPU Resident Drawer” value to “Disabled”
9. Observe Scene and Game Views

Expected result: A shadow is cast from “Cube” GameObject to the “Plane” GameObject
Actual result: No shadow is cast from “Cube” GameObject to the “Plane” GameObject

Reproducible with: 6000.0.28f1, 6000.1.0a5
Couldn’t test with: 2021.3.45f1, 2022.3.53f1 - No support for GPU Resident Drawer

Reproducible on: Windows 10, Windows 11 (user)
Not reproducible on: No other environments tested

Notes:
- Shadows will be displayed when GPU Resident Drawer is enabled

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