Search Issue Tracker
Fixed in NA
Votes
0
Found in [Package]
7.3.1
Issue ID
1246626
Regression
No
[macOS] Crash when calling ProjectWindowUtil.CreateScriptAssetFromTemplateFile() from an Editor test
How to reproduce:
1. Open the attached "1246626" project
2. In the Test Runner window, run the "TEST_THAT_CRASHES_THE_EDITOR" test
3. Observe the crash
Reproducible with: 2020.1.0a24, 2020.1.0b11, 2020.2.0a13
Not reproducible with: 2019.3.16f1, 2020.1.0a23
Could not test with: 2018.4.23f1 (due to missing URP package)
Notes:
1. The reproduction is not URP version dependent; instead, 2020.1.0a23 with URP 7.3.1 does not crash, but 2020.1.0a24 with URP 7.3.1 crashes.
First 5 lines of the stack trace:
#0 0x007fff31bf9b20 in __33-[NSApplication runModalSession:]_block_invoke_2
#1 0x007fff31bf9b02 in __33-[NSApplication runModalSession:]_block_invoke
#2 0x007fff31a67e1c in _NSTryRunModal
#3 0x007fff31bf99fd in -[NSApplication runModalSession:]
#4 0x000001055f76a8 in -[ProgressbarController setProgressBar:andText:andTitle:canCancel:canSkipProcessing:]
#5 0x000001055f78e5 in ModalProgressBackendMac::Update(float, core::basic_string_ref<char>, core::basic_string_ref<char>, bool, bool)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
Resolution Note (fix version NA):
Unity 2020.1 and above require URP 8.x.x and above. Unity 2020.x and URP 7.x.x is not supported.