Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a4
2020.2.0a13
Issue ID
1251171
Regression
Yes
NullReferenceException error is thrown on creating new Lightmap Parameter in Lighting Settings
NullReferenceException error is thrown on creating new Lightmap Parameter in Lighting Settings.
Steps to repro:
1. Create a new project.
2. Windows > Rendering > Lighting.
3. Click on "New Lighting Settings" button.
4. Select New Lighting Settings > Lightmapping Settings.
5. Lightmap Parameters > Click on drop-down < Select Create New.
Actual Result:
NullReferenceException error is thrown in the console.
Expected Result:
No errors in the console.
Reproducible in:
2020.2.0a13, 2020.2.0a4.
Working Fine in:
2020.2.0a3, 2020.1.0b11.
Environment:
Occurring on Windows 10 & Mac 10.15.
Note: Please refer attached stack trace.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note (fix version 2020.2):
Caused by lifetime mismanagement of Serialised objects / properties.