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DOTS Compiler error when using Entities.Foreach with Lambda expression
How to reproduce: 1. Open user's attached project 2. Observe Console log Expected result: No errors in the Console log Actual resul... Read more
[mobile]TextMeshPro input field keyboard does not open when the Input fi...
How to reproduce: 1. Open the attached "case_1249762-InputFieldTestProject (1)" project 2. Build for iOS and deploy the Xcode proje... Read more
[TextMeshPro] ArgumentException error is thrown when saving Font asset a...
ArgumentException error is thrown when saving Font asset after updating it from its preset asset. Steps to repro: 1. Open the attac... Read more
[TMP] TextMeshPro font preset focus is being lost when resetting
TextMeshPro Font preset asset focus is being lost when resetting. Steps to repro: 1. Open the attached project. 2. Project Window >... Read more
UnityLinker fails to run when Assembly Definition Asset is named InputMo...
How to reproduce: 1. Open user's attached project 2. Make sure Scripting Backend property is set to IL2CPP in the Player Settings 3.... Read more
Crash on XRInputSubsystem::TrySetTrackingOriginMode when starting XRGene...
How to reproduce: 1. Open attached project "Case_1236259" and load scene "SampleScene" 2. Enter Play Mode Reproducible with: 0.0.6-... Read more
Canvas with Screen Space - Camera does not render UI accurately when usi...
How to reproduce: 1. Open user's attached project 2. Enter Play Mode 3. Observe Game view Expected result: All of the UI is rendere... Read more
[Fixed] Vector3Field gets obstructed when it is used to represent a Quat...
How to reproduce: 1. Open the attached "QuaternionSRP" project 2. Open the "SampleScene" from the Assets folder 3. Select the "GameO... Read more
[URP][Metal] Opaque objects are rendered black when MSAA is enabled and ...
How to reproduce: 1. Open user's attached 'URP_Template.zip' project 2. Go to File-> Build Settings-> Switch to iOS Platform 3. Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project