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[Hub] Unity Hub crashes when using macOS 11.2.3 AMI
Reproduction steps: 1. Open Unity Hub Reproducible with: 2.4.3 (User Information) Read more
Object Picker for AssetReference is not opened when using keyboard keys ...
Reproduction steps: 1. Open the attached project "AssetRefBug.zip" 2. Open the "Scenes/SampleScene" Scene 3. Select the "Directional... Read more
[Android]SystemInfo.supportsTessellationShaders is false on some devices...
Steps to reproduce: 1. Open the user's attached project "TessellationNotSupportPixelIssue-2021.2.zip" 2. Build it to Android Expect... Read more
[XR SDK][Shader Graph] GameObject is rendered only for the left eye when...
Reproduction steps: 1. Open the attached "case_1348241.zip" project 2. Load the "SampleScene" 3. Enter Play mode Expected result: t... Read more
Parts of the Material Thumbnail's background change color when material'...
How to reproduce: 1. Create a new project 2. Create a new Material 3. Observe the Material's Thumbnail 4. Make any changes to th... Read more
"Hold on... Importing assets" window hangs when using Visual Studio if a...
Reproduction steps: 1. Open the attached "проект.zip" project 2. In the Project window, double click the "Script" Script to open it ... Read more
[Localization] After selecting multiple GameObjects they get the same St...
How to reproduce it: 1. Open the attached project "NumberGame1.zip" 2. Load the "Test" Scene 3. Select "Text (2)" GameObject in Hier... Read more
[Localization] Errors in the editor when removing an entry from a string...
Reproduction steps: 1. Open the attached project "case_1350970repro" from the google drive link 2. Go to Window > Asset Management >... Read more
Built-in ShaderGraph breaks when GPU Instancing is enabled
Steps to reproduce: 1. Download and open the project "Issue-Built-In-SG-GPU-Instancing.zip" 2. Open Assets/SampleScene.unity 3. Noti... Read more
Editor throws a crash message when closing Standalone Profiler Window
How to reproduce: 1. Create a new project 2. Click Window -> Analysis -> Profiler (Standalone Process) 3. Wait for the process to... Read more
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