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[HDRP][XR] Hidden/HDRP/Blit shader does not compile for Stereo Instancing
The error below prevents me from building a Windows Standalone player with this configuration: Unity Editor and HDRP Template projec... Read more
Editor Crashes when assigning an SRP asset which calls a Cull method wit...
How to reproduce:1. Open the attached project named "Case_1218248"2. Open Project Settings -> Graphics and set the used SRP asset... Read more
Editor freezes on script recompilation when a custom window is open and ...
How to reproduce:1. Open the attached 'project-1215840.zip' project2. In the Editor select 'Bug' > 'Bug_Test'3. Make a change in ... Read more
[HDRP] Moving Directional Light in Play mode leaks memory when both Scen...
Steps to reproduce:1. Create and open a project with HDRP Template2. Make sure both Scene View and Game View are visible in the layo... Read more
Hard Crash when using Generic IComponentData struct that contains a Blob...
Steps to reproduce:1. Open User-supplied project2. Run the Sample Scene Expected: Unity does not crashActual: Unity hard crashes Rep... Read more
[Device Simulator] Slow Editor performance in Play Mode when Device Simu...
How to reproduce:1. Open the user's attached project ("Debug UI Perf.zip")2. Open the repro scene ("perfIssue")3. Enter Play Mode4. ... Read more
Multiple selected game objects with different names are renamed to <mult...
How to reproduce:1. Open the attached 'project-1218183.zip'2. Select all the object in the Hierarchy window3. In the Inspector windo... Read more
[Animation] Unable to create transitions between animation states in Ani...
-Unable to create a transition between animation states.-Unable to select Animation state due to this drop endpoint for transition i... Read more
Cloth bounds are updating even if Cloth.SetEnableFading(false) is called
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. Open the "test.cs" script4. Modify the script to call... Read more
GPU Lightmapper produces invalid texels in a certain scene
Steps to reproduce: 1. Open the scene ArtPresent.2. Bake GI using the GPU Progressive Lightmapper (options don't matter).3. Notice t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
- Import TextMesh Pro window opens when the Text Mesh Pro Essentials and Examples are already imported when creating a new TextMesh Pro GameObject in the Hierarchy with TextMesh Pro settings reset
- Video is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
- Selection outline is not shown when selecting a high intensity HDR Swatch preset in Color Picker