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Fixed in 7.2.0

Votes

0

Found in [Package]

7.2.0

Issue ID

1218345

Regression

Yes

[HDRP][XR] Hidden/HDRP/Blit shader does not compile for Stereo Instancing

Package: SRP HD Template

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The error below prevents me from building a Windows Standalone player with this configuration:

Shader error in 'Hidden/HDRP/Blit': Output variable VertQuadPadding contains a system-interpreted value (SV_RenderTargetArrayIndex) which must be written in every execution path of the shader. Unconditional initialization may help. at line 60 (on d3d11)

Compiling Vertex program with STEREO_INSTANCING_ON
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

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