Search Issue Tracker
Fixed in 0.10.X
Votes
0
Found in [Package]
preview.11 - 0.5.1
Issue ID
1216297
Regression
No
Hard Crash when using Generic IComponentData struct that contains a BlobAssetReference<T>
Steps to reproduce:
1. Open User-supplied project
2. Run the Sample Scene
Expected: Unity does not crash
Actual: Unity hard crashes
Reproduced in: 2019.3.0f6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Resolution Note (fix version 0.10):
Entities.ForEach does not support generic parameter types. This is now detected and warned against, it does not crash anymore.