Search Issue Tracker
Fixed in 0.10.X
Votes
0
Found in [Package]
preview.11 - 0.5.1
Issue ID
1216297
Regression
No
Hard Crash when using Generic IComponentData struct that contains a BlobAssetReference<T>
Steps to reproduce:
1. Open User-supplied project
2. Run the Sample Scene
Expected: Unity does not crash
Actual: Unity hard crashes
Reproduced in: 2019.3.0f6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Resolution Note (fix version 0.10):
Entities.ForEach does not support generic parameter types. This is now detected and warned against, it does not crash anymore.