Search Issue Tracker
Fixed in 2020.2.X
Votes
2
Found in
2017.4
2018.4
2019.2
2019.3
2019.3.0f6
2020.1
Issue ID
1218183
Regression
No
Multiple selected game objects with different names are renamed to <multi> when pressing 'Esc' key while typing a new name
How to reproduce:
1. Open the attached 'project-1218183.zip'
2. Select all the object in the Hierarchy window
3. In the Inspector window start typing into the name field and press 'Escape' key
4. Observe the Hierarchy window
Expected result: objects keep their original names
Actual result: objects get renamed to <multi>
Reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.2.21f1, 2019.3.1f1, 2020.1.0a23
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a1