Search Issue Tracker
Fixed
Votes
0
Found in [Package]
7.1.8
Issue ID
1230713
Regression
No
Could not open XBoxOne.hlsl shader when Experimental shader preprocessor is enabled
How to reproduce:
1. Create a new URP project
2. Enable Caching Preprocessor (Project Settings -> Editor -> Caching Preprocessor (experimental))
3. Reimport Blit shader (Packages/Universal RP/Shaders/Utils/Blit)
Expected result: No errors thrown
Actual result: "XBoxOne.hlsl" shader error is thrown (Could not open)
Reproducible with: 2020.1.0a18, 2020.1.0b5
Could not test with: All versions up to 2020.1.0a17 (Feature was not released)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note:
Fixed with 2020.2.0a12, backported to 2020.1.0b10