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Fixed
Votes
0
Found in [Package]
7.1.8
Issue ID
1230713
Regression
No
Could not open XBoxOne.hlsl shader when Experimental shader preprocessor is enabled
How to reproduce:
1. Create a new URP project
2. Enable Caching Preprocessor (Project Settings -> Editor -> Caching Preprocessor (experimental))
3. Reimport Blit shader (Packages/Universal RP/Shaders/Utils/Blit)
Expected result: No errors thrown
Actual result: "XBoxOne.hlsl" shader error is thrown (Could not open)
Reproducible with: 2020.1.0a18, 2020.1.0b5
Could not test with: All versions up to 2020.1.0a17 (Feature was not released)
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Resolution Note:
Fixed with 2020.2.0a12, backported to 2020.1.0b10