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Fixed

Votes

0

Found in [Package]

7.1.8

Issue ID

1230713

Regression

No

Could not open XBoxOne.hlsl shader when Experimental shader preprocessor is enabled

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Create a new URP project
2. Enable Caching Preprocessor (Project Settings -> Editor -> Caching Preprocessor (experimental))
3. Reimport Blit shader (Packages/Universal RP/Shaders/Utils/Blit)

Expected result: No errors thrown
Actual result: "XBoxOne.hlsl" shader error is thrown (Could not open)

Reproducible with: 2020.1.0a18, 2020.1.0b5
Could not test with: All versions up to 2020.1.0a17 (Feature was not released)

  1. Resolution Note:

    Fixed with 2020.2.0a12, backported to 2020.1.0b10

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