Search Issue Tracker
Fixed in 2.4.0
Votes
0
Found in [Package]
2.1.0
Issue ID
1237102
Regression
Yes
[XR][Post Processing] Image has horizontal blur when using built-in XR Single Pass rendering mode
How to reproduce:
1. Open SampleScene from "SinglePassBlur.zip"
2. Start Play mode
3. Inspect text in Game view while toggling Post-process Layer component on Main Camera
Expected result: Text is always sharp and aliased
Actual result: Text is slightly blurred horizontally when Post-process Layer is active
Reproducible with: 2019.3.10f1
Not reproducible with: 2017.4.39f1, 2018.4.21f1
Could not test with: 2020.1 and 2020.2 - built-in XR deprecated
Reproducible with package versions: 2.1.0, 2.3.0
Not reproducible with package versions: 2.0.17-preview
Notes:
1. Only reproduces with built-in XR regular non-instanced Single Pass rendering mode
2. Tested on windows with MockHMD, Oculus and OpenVR
Workaround: Use other rendering modes or the newer XR Plug-ins
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GetSpriteAtlasDependenciesFromBinary when opening specific project
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
Add comment